FALL 2: DEADPOINT (2026)

Studio:   Lionsgate
Director: The Spierig Brothers
Writer:   Jonathan Frank, Scott Mann
Producer: James Harris, Mark Lane, Scott Mann, David Haring, Christian Mercuri
Stars:    Harriet Slater, Arsema Thomas, Tom Brittney, Virginia Gardner

Review Score:


Summary:

To honor her daredevil sister who died, a young woman joins her sister’s friend for a perilous mountain climb in Thailand.


Synopsis:     

Review:

The surprise success of the first “Fall” film caught a lot of people off guard, including its makers. Depending on which numbers one goes by, the indie thriller grossed somewhere between five and seven times its relatively low production budget when it released worldwide in 2022. A couple of months later, “Fall” became an unexpected hit on Netflix too, prompting plans to turn an improbable premise about two daredevil friends stranded atop a TV tower (a premise that could only ever fly in a popcorn B-movie, by the way) into an entire series by putting two sequels into simultaneous development.

Although its budget and box office came out to amounts on par with the original, word of mouth wasn’t as strong, and not as sustained, for “Fall 2: Deadpoint.” The Rotten Tomatoes rating dropped about 30 points from “Fall’s” more favorable reviews. Less than five weeks separated the sequel’s theatrical release from its digital debut. Audiences may have enjoyed feeling the drop once, but apparently their stomachs hadn’t returned in time for there to be higher interest in taking the perilous plunge a second time, or in keeping the sequel blinking brightly on pop culture’s radar.

Even though it sticks to an identical formula, “Fall 2: Deadpoint” can’t be accused of not putting its best possible foot forward. Jonathan Frank and Scott Mann return as writers. Scott Mann doesn’t direct this time around, but the Spierig Brothers, who previously helmed “Predestination” (review here) and “Jigsaw” (review here) among other genre titles, are at least a lateral move if not an upgrade in that department. Producers could have cut corners by treating “Fall 2” like a made-for-streaming thriller from the beginning, yet they chose to keep a certain standard of quality.

Rather than putting the first film’s sole survivor, Becky, in direct danger again, this story follows up on earlier events after switching to a new character, Jax. It was her older sister, Shiloh, who died in “Fall” (review here). Unlike Shiloh, Jax is a scaredy cat, frequently flashing back to a frightening skydiving incident that left Jax cursing out Shiloh and Shiloh futilely encouraging Jax to be more fearless.

Shiloh gets her wish, albeit posthumously, when her friend Luce convinces Jax to defy death by taking a harrowing plank walk up a sheer mountain face in Thailand. Earthquakes, rusted support lines, and rotted wooden pathways have long since made the trail unsafe and off-limits. Getting a guide to help make the illegal climb won’t be easy. Luckily, Jax and Luce have Shiloh’s old journal of adrenaline-fueled adventures she wished to make, which conveniently contains a secret password.

In an amusingly familiar scene that instantly reminds viewers to take “Fall 2” as escapist fantasy instead of documentarian reality, the women order an “Icarus on the Rocks,” which grants them access to a hidden backroom that may or may not exist in real Thailand bars, but definitely exists in filmed fiction. The camera slinks toward a hunching man from behind. When Jax and Luce repeat their mysterious drink order, grim-faced locals exit like the room is about to explode. Apparently, this man has been sitting there smoking cigarettes and slugging booze until someone finally said the magic words.

This man, Jon, is a knowledgeable climber who agrees to take Jax and Luce on their trek once they pay his steep fee. Then it’s off to Mount Kwan for shot after shot of metal pieces creaking, fraying ropes straining, and buckling chains pulling dust plumes out of breaking rocks until definitive disaster eventually strikes the trio.

“Fall 2” can’t fully recreate the same nail-biting atmosphere as “Fall” partly because, instead of open sky giving a greater sense of scale, Jax and Luce are positioned against a flat wall for most of the movie. It feels like the actors are safe on a set, because they are. The actors were safe last time too, except the environment they were in offered more opportunities for viewers to empathetically experience vertigo with more nausea-inducing views.

There’s still some suspense to be found in scenes such as Jax and Luce struggling to retrieve an essential backpack hanging precariously on a post that’s just the right amount of out-of-reach. But between when they first drop it and when they finally recover it, the movie burns 30 minutes on three separate attempts to get the bag. Other events happen during this stretch. Still, there’s no escaping the notion that the movie isn’t quite sure how to keep two stranded people occupied on a small ledge in order for the runtime to hit feature length.

In the meantime, there are also only so many insert shots of failing restraints and bursting bolts a movie can show before foreshadowing passes the peak of tension and falls into the gorge of redundancy. Distracted imaginations are more likely to spend that span wondering who in the world built this treacherous trail of narrow planks and chains in an area prone to rockslides, how, and why? Especially at the peak where the characters encounter a “Temple of Doom” rope bridge that doesn’t even have any remaining handholds.

“Fall” famously, or infamously depending on one’s reaction to the revelation, featured a twist. “Deadpoint” tops that by having two. The first one is comparatively minor, having to do with a small secret up someone’s sleeve. The second one is bigger, and utterly laughable when considering the risk-to-reward ratio involved in the monumental undertaking to accomplish a specific task when infinitely easier options exist. This is Jigsaw levels of contrived overplanning, and it definitely doesn’t hold up to post-viewing scrutiny regarding how everything comes together.

“Fall” perhaps lucked out by drawing from a well with more juice in it than anyone originally anticipated. With fewer palpable thrills and a déjà vu setup that’s harder to swallow a second time, “Fall 2: Deadpoint” might be a case of draining that well dry. A third installment reportedly remains in the works, but it’ll have to come up with more significant stakes than this sequel to avoid dropping its bucket down a completely empty hole.

Review Score: 55