Studio: Universal/Blumhouse
Director: Emma Tammi
Writer: Scott Cawthon
Producer: Scott Cawthon, Jason Blum
Stars: Josh Hutcherson, Elizabeth Lail, Piper Rubio, Mckenna Grace, Freddy Carter, Theodus Crane, Teo Briones, Wayne Knight, Skeet Ulrich, Matthew Lillard
Review Score:
Summary:
A decades-old secret reanimates the murderous animatronics of Freddy Fazbear’s Pizza for another deadly robot rampage.
Review:
People responsible for films they know are going to be poorly received sometimes get in front of the flak by preemptively proclaiming, “We didn’t make this for the critics.” It’s a dumb defense for a number of reasons. For one thing, everyone knows this is code for, “You’re going to hear a lot about how much this movie sucks, but that’s just elitists being elite.” For another thing, of course no one makes movies for critics. Not a single person has ever gone to film school or developed a project under the pretense of, “I hope one day Richard Roeper appreciates the work I’m doing specifically to appeal to him.”
“Five Nights at Freddy’s 2” director Emma Tammi, returning for a second stab at adapting the video game phenomenon, took this cringey tactic a step further by clarifying exactly for whom this sequel was made. As usual, it “wasn’t for the critics.” Instead, the movie consciously chose “to really put fan service first and foremost,” warning “that fan service doesn’t always translate to a more general audience.” Justifying this decision to home in on the core fanbase, Tammi added, “at the end of the day, the joy of the fans is so much more important … than reading a kind of mean movie review headline.”
There you have it. Should you find yourself surprised by “Five Nights at Freddy’s 2’s” out-of-the-blue introductions to new characters and concepts, bored by a noticeable dearth of exciting action, or confused by forced references to game-related Easter eggs and backstory bits, understand that those issues aren’t the film’s fault. The problem is you. Evidently, “Five Nights at Freddy’s 2” was actually made for TruFans™ who would rather spend the movie repeatedly reenacting the Leonardo pointing meme, not ordinary audiences who expect to be immersed in an escapist fantasy built on substantial storytelling.
In looking ahead to this inevitable sequel, I concluded my review of the first “Five Nights at Freddy’s” (review here) by musing, “now that the movie's mythology is firmly established, maybe the creators can let loose for the freaky fun folks expected to see explode in this one.” That wait will have to continue for at least one more chapter, because “Five Nights at Freddy’s 2” is even more hellbent on worldbuilding than its predecessor, never mind if the world being built has any bearing at all on current events.
“Five Nights at Freddy’s 2” starts with a flashback where we meet Charlotte, a misfit loner who somehow still got an invite to a birthday party at the original Freddy Fazbear’s location in 1982. Charlotte feels a special connection to The Marionette, a previously unseen animatronic with the power to puppeteer Freddy and his friends. This connection becomes literal when evil engineer William Afton murders Charlotte and her vengeful spirit merges with The Marionette. Despite their apparent importance, Charlotte and The Marionette go on ice for the next 20 years, so hold that loose end.
It just so happens that Vanessa, the police officer and secret daughter of William Afton, was present when Charlotte died. In 2002, not 202X like one might believe, Vanessa remains haunted by this experience while maintaining a romantic tie to Mike, the former security guard whose sister Abby was at the center of the first film’s ordeal. Mike becomes upset when he later learns Vanessa never told him about Charlotte, which is rich considering “Five Nights at Freddy’s” never told us about her until now either.
We catch up with Mike as he does home repairs with Jeremiah, an unspecified friend who spontaneously appears during this opening, then serendipitously returns during the climax to suddenly rescue Vanessa while Mike is indisposed. Meanwhile, a despondent Abby longs to be reunited with her murderous Freddy “friends,” despite Mike insisting they have to be “fixed” first, as does Abby’s selective memory that seemingly forgot about the horrible things they were responsible for last time.
Also returning for this sequel is Matthew Lillard as William Afton, although he only pops up in a few of Vanessa’s disturbing visions. Infrequent appearances are a trend among the movie’s main names, including both Wayne Knight and Skeet Ulrich.
Wayne Knight plays Mr. Berg, the Robotics teacher at Abby’s middle school. I could have sworn I heard Knight’s voice on the restaurant loudspeaker in the 1982 flashback, possibly hinting he had some hidden connection to the nefarious inner workings of Freddy Fazbear’s Pizza. Or, maybe not. Every time Abby shows up for his Science Fair with some variation of a mechanical Chica creation, Mr. Berg flips his lid, further indicating a suspicious hatred of all things Freddy, until Chica puts an abrupt end to his existence in what seems like a total waste of establishing an ultimately irrelevant personality. It’s at least a waste of Wayne Knight in what amounts to an inconsequential role.
Skeet Ulrich sees even less screentime in his single scene as Charlotte’s distraught father Henry. His primary purpose is to facilitate exposition through a cliched collection of newspaper clippings that alert Mike to Abby’s obvious danger at the hands of the manipulative Marionette, and to hand off a music box capable of magically repelling the creature. If you hope to see the fan favorite “Scream” star do anything more than that, hope for something else.
Ordinarily, I’d take these truncated threads that hit dead ends as evidence that the movie might have been edited to within an inch of its life, perhaps to whittle down side stories that weren’t working with the main plot. Except with “Five Nights at Freddy’s 2,” shoehorned setups are a feature, not a bug. The movie appears intentionally constructed not as a follow-up feature or standalone entry, but as a 100-minute first act for a future film, hopefully one that includes a complete story populated by people with immediate purpose, none of which “Five Nights at Freddy’s 2” has.
The main “Five Nights at Freddy’s” game series started as a quintet of point-and-click quickies whose thin fiction was chiefly dreamt up by speculating fans connecting imaginary dots after the fact. It’s little surprise then that Scott Cawthon, FNAF’s creator and the sole writer credited with “Five Nights at Freddy’s 2’s” script, treats scenes like he’s creating content instead of a consistent narrative, allowing those aforementioned fans to fill in more blanks when they’re not busy geeking out over things like Mike wearing a Freddy face to ward off attacking animatronics, “just like in the second game!”
I’d hate to think what happens if this trend continues with upcoming installments, and fans realize they’ve been given unpaid jobs to find their own fun in films that don’t make much of it on their own. Then again, I’ve already been told that’s precisely what the intent is, to make movies that aren’t movies so much as patchworks of in-jokes, winks, and nods that make obsessive FNAF fans feel seen while us plainclothes philistines simply wish for something more memorable. Looks like that’s too much to ask for, and it’s apparently wrong to even ask in the first place.
NOTE: There is a mid-credits scene.
Review Score: 45
Evidently, “Five Nights at Freddy’s 2” was made for TruFans™ who would rather spend the movie repeatedly reenacting the Leonardo pointing meme.