RETURN TO SILENT HILL (2026)

Studio:   Cineverse
Director: Christophe Gans
Writer:   Christophe Gans, Sandra Vo-Anh, William Schneider
Producer: Victor Hadida, Molly Hassell, David M. Wulf
Stars:    Jeremy Irvine, Hannah Emily Anderson, Giulia Pelagatti, Evie Jayne Templeton, Robert Strange, Pearse Egan, Nicola Alexis

Review Score:


Summary:

Determined to reunite with his lost love, an unstable man returns to the town where they lived together only to find it transformed into a nightmarish hellscape.


Synopsis:     

Review:

Being integrally associated with several celebrated titles and a rich history of uniquely atmospheric experiences dating back to 1999, the words “Silent Hill” possess a great deal of power within the world of horror video games. In the world of horror movies? Quite the opposite.

Although director Christophe Gans’s 2006 adaptation of “Silent Hill” (review here) earned nine figures in box office receipts along with a fair share of fans, critics claimed it left a lot to be desired, creating a fracture that couldn’t conclusively rank the film one way or the other. Widespread disappointment was easier to quantify with the 2012 follow-up, “Silent Hill: Revelation” (review here), which scored a pitiable 8% on Rotten Tomatoes and only 35% on the audience-based Popcornmeter.

With the franchise fully off a cliff after only two entries, producers apparently wanted to run it back 20 years to when Christophe Gans planted “Silent Hill’s” stake in cinema with some small measure of success. Unfortunately, Gans’s “Return to Silent Hill” continues to tank whatever meager value remains in a plummeting stock. Instead of recapturing the first feature’s feel with a moody mystery, memorable faces, and nightmarish suspense, “Return to Silent Hill” makes a messy movie out of confusingly cryptic plotting, excessive digitization, and an underpowered cast wearing bad makeup and worse wigs, all so someone can play multiple characters with the costuming and convincingness of an afternoon soap opera.

“Return to Silent Hill” follows the same story as “Silent Hill 2,” the game many players agree to be the best in the series. That story can be summarized somewhat simply, as it follows one distraught man’s attempt to reunite with his lost love in a haunted town whose psychological terrors upend reality. Despite having this preexisting path to follow, “Return to Silent Hill’s” script still credits three writers. Perhaps involving three additional imaginations has something to do with the film version of this single-sentence synopsis getting lost in the clutter of unconnected events and randomly appearing NPCs who disappear just as randomly whenever the screenplay doesn’t know what else to do with them.

“Return to Silent Hill” takes its desire to look like the game it’s based on too literally, to the point where the screen so often seems like PlayStation-rendered images on a PC monitor, it ceases to look like a movie. The falling ash and rust-colored tendrils that give the titular town its signature eeriness are included. But so are digital details on actors noticeably performing in front of greenscreens. It’s a bizarre creative choice to take Silent Hill’s sickly, rotting, otherworldly setting, then glaze it with a shiny sheen of CGI sharpness that’s obviously of artificial origin.

Choosing peculiar creative routes carries over to simpler setups that aren’t even reliant on software-enhanced monsters. Early in the movie, the camera briefly switches to a first-person view while the protagonist, James, gets bounced from a bar, yet the film never repeats this perspective again. James also has a therapist identified only as “M,” who is made more mysterious because she is initially shot as a murky reflection in table glass. But the eventual reveal of her face doesn’t come with any sinister surprise, making this another quizzical method of doing something differently without enhancing the narrative.

Not that there’s much of a narrative anyway. “Return to Silent Hill” mostly pieces itself together out of a series of things happening to James as he merely moves from one moment to the next. A homeless man melts in front of him. Then he’s attacked by an armless humanoid spraying black ooze. After that comes a swarm of mutant cockroaches. A story doesn’t develop from these isolated instances. James just has encounters, like one would in a video game, collecting clues leading to the next location where he might meet a character who could offer a crumb of exposition if they’d only speak in direct terms instead of vague quips.

“Return to Silent Hill” wants to be a heartbreaking love story, except it’s a singleplayer adventure that isn’t even told chronologically. Choppily arranging flashbacks around one man with no consistent companion means we know next to nothing about the tragic romance motivating him, so there’s no emotional attachment to his desperate quest to find a woman we’ve only spent a minute with.

Suck all sympathy out of a main character who has only been depicted nearly causing a collision because of reckless driving, drunkenly fighting his way out of a pub, and moping about his missing girlfriend and what’s left? All that remains for “Return to Silent Hill” are eyes made sore from a pixelated parade of computer-created creatures and a flimsy fantasy more frustrating than frightful. That’s not enough to make an entertaining movie, although it might be more than enough to put “Silent Hill” films back in a coffin for another 10+ years.

Review Score: 40