Studio: Columbia Pictures
Director: Adam Robitel
Writer: Will Honley, Maria Melnik, Daniel Tuch, Oren Uziel, Christine Lavaf, Fritz Bohm
Producer: Neal H. Moritz
Stars: Taylor Russell, Logan Miller, Deborah Ann Woll, Indya Moore, Holland Roden, Thomas Cocquerel, Carlito Olivero, Isabelle Fuhrman, James Frain
Review Score:
Summary:
Survivors of previous escape rooms designed by a mysterious puzzle master once again find themselves forced to survive a deadly series of elaborate traps and riddles.
Review:
Upon finishing the Theatrical Cut of “Escape Room: Tournament of Champions,” I settled on a 55/100 rating. I felt that safe score correctly categorized the movie as a slightly above average thriller thanks to sleek production design and energetic editing, but one that gets bogged down by ludicrous leaps in logic and too heavy of a reliance on hectic hullaballoo.
After watching the Extended Cut (well, watching the new footage and fast-forwarding through the rest), I was tempted to bump up the score a little bit. Not because I believe the Extended Cut is better. I don’t. I actually think “Escape Room: Tournament of Champions” is a rare example of a studio’s Theatrical Cut holding up as superior to a home video version that includes additional scenes or restores a director’s original vision. I wouldn’t rate the Extended Cut above 50/100, possibly not even that high, although either way it would result in a lower average overall.
Yet I wanted to give the whole shebang a green light because, no matter how poorly the two cuts may play on an individual basis, I wholeheartedly recommend “Escape Room: Tournament of Champions” as a two-film experience. Especially in this day and age of social media speculation going gaga whenever a project undergoes re-shoots and everyone wonders what that supposedly says about a movie’s quality, these two cuts of “Escape Room: Tournament of Champions” make for a fully fascinating watch purely from a filmmaking “what if?” perspective.
Before getting too far ahead, let’s clarify something about the Extended Cut. Specifically, how it’s misleading to even call it that.
“Escape Room 2’s” Extended Cut runs roughly eight minutes longer than the Theatrical Cut’s 82-minute (without end credits) duration. But it’s not eight more minutes of movie, which the word “Extended” implies. There’s an entirely new beginning running about 14 minutes in length and a drastically different 13-minute ending (more like most of the last act than just the ending). That comes out to 20-ish minutes of swapped scenes that completely change the film’s entire context.
“Alternate Cut” would have made more sense since these are two totally separate entities whose vastly different storylines cannot coexist. If “Escape Room 3” ever happens, one of these versions has to go out the window, presumably the Extended Cut as I’d assume whatever was publicly released in theaters would be considered canon for an ongoing mythology.
As far as either cut goes, “Escape Room: Tournament of Champions” requires suspension of disbelief on a scale like almost no other fantasy film has ever asked for. Harsher critics could contend that the fiction becomes so improbably outrageous, viewers are essentially required to stop thinking altogether, which is anathema to a plot premised around puzzle solving.
The setup sees previous survivor Zoey and her new buddy Ben unwittingly entering another Minos Corporation escape room after they’re tricked into boarding a New York City subway train. This time though, they’re forced to fight their way through consecutive death traps with four fellow survivors from other games that happened elsewhere. How did Minos lure each of these individual strangers into the exact same car at the exact same time with no innocent bystanders along for the ride? Uh yeah, those kinds of questions come up repeatedly as the story’s silliness explodes with the ferocity of The Big Bang, which is precisely why powering down your brain comes highly recommended.
The Theatrical Cut might be able to get away with retroactive reasoning that the other players were merely Minos plants all along. Perhaps that’s what a future installment will probably suggest. Without another viewing, I’m not sure if that explanation entirely pans out considering what takes place and how everyone behaves. But I’m not about to watch “Tournament of Champions” a third time to find out.
The filmmakers repeatedly employ the same tactic to distract their audience from laughing out loud at the ever-escalating lunacy. As the survivors move from rigged room to rigged room, usually with one fewer member each time, audiovisual assaults attack eyes and ears with rapid-fire riddles, characters constantly shouting, and a lot of folks running around at Road Runner speeds. There’s intensity to be found if you viscerally respond to frenetic action, yet this sort of suspense is far less satisfying on an intellectual engagement level.
“Escape Room: Tournament of Champions” would be much more fun if you could test your own deduction skills and go up against the clock to see what you can solve before the characters do. The problem is you can’t play along at home. Zoey’s group encounters more physical tasks than mental ones. The clues, which they burn through at lightning speed, are also often out of our eyesight. Either that or players possess bits of knowledge we aren’t privy to so they’ll have something sorted before passing their info along to us. This makes for a pretty passive viewing experience when an escape room, even a vicarious one, should be anything but.
Colorfully crisp style picks up some of the slack. What I planned to say after I had only seen the Theatrical Cut was that, like the first “Escape Room” (review here), this sequel only has minor appeal that falls well short of blockbuster franchise potential. Although for all their predictable trappings and overwritten implausibility, these movies still look slick and move smoothly. Fighting to find a simile, “Escape Room” movies are like popsicles in the summertime. Their familiar flavor tastes sweet and sugary while you’re eating it, but your memory immediately moves on as soon as it all melts away.
Having seen the Extended Cut’s relatively mundane alternative, I’m more inclined to extend open arms to the Theatrical Cut’s absurdity. The Extended Cut freely hands out more information, too much frankly, about what’s going on behind the scenes at Minos. Not only is that backstory barely intriguing, but the prologue removes much of the mystery by revealing who really pulls the puppet strings at the outset. Future callbacks are then put in plain view so you can figure out what connects the puzzles before Zoey does. Beyond being comparatively boring to the Theatrical Cut, the Extended Cut’s mythology gets backed into a narrative corner whereas the open-ended Theatrical Cut cleans the sandbox for future films to run wherever they wish.
At first, I felt like the Extended Cut should have just been deleted scene bonuses instead of being released as another version altogether. Now I think that revealing this other option may be an inadvertently smart way to prove “Escape Room” would be better off by getting as crazy as possible instead of staying grounded in remote reality like the Extended Cut attempts. These wildly different cuts also prove producers are just winging it, and don’t have a definitive direction in mind when it comes to the franchise’s future. But even though the movie itself might be “meh,” the two cuts together offer enjoyably enlightening insight into how creators can retrofit inconvenient developments by retooling a few scenes to be unbelievably bonkers.
Review Score: 55
“Kraven the Hunter” might as well be renamed “Kraven the Explainer,” as it’s much more of an unnecessarily tedious origin story than an action-intensive adventure.