DEADWARE (2021)

Studio:     No Sleep Films
Director:    Isaac Rodriguez
Writer:     Isaac Rodriguez
Producer:  Sarah Froelich
Stars:     Sarah Froelich, Ali Alkhafaji, Christine Brown

Review Score:


Summary:

Via video chat, two friends become drawn into a haunted browser game that holds the secret of their mysteriously missing friend.


Synopsis:     

Review:

“Deadware” is about as homegrown as DIY horror gets. Available as a $1.99 rental on Amazon, or for free on Tubi at the time of this writing, it’s essentially self-distributed by a small label called “No Sleep Films.” There’s technically a third person in the film, but really there are only two actors, both of whom are making their feature debuts. One of those actors is also the producer. Writer/director Isaac Rodriguez also edited the film. Aside from that tiny cast and the one-man crew, only two other names appear in end credits and they’re both listed under “Special Thanks.” So yeah, “Deadware” is a bare bones micro-indie in every sense of the term.

Those credits only account for 45 seconds of what’s only a 68-minute runtime. Unfortunately, the first 12 of those minutes fall into a typical “found footage” trap of overdosing on bland establishing blather as we get to know Rachel and Jay through mundane chatter that doesn’t matter too much.

It’s 1999. Longtime friends Rachel and Jay now live in separate cities, but they’ve found a way to finally keep in touch using newfangled technology: webcams. Via video chat, Rachel and Jay catch up on their recently failed romances. For Jay, this means mentioning their mutual friend Amy, who didn’t react favorably when Jay revealed his crush on her. She hasn’t spoken to him, or to Rachel for that matter, since their awkward falling out.

“Deadware” hits a catch-22 hiccup during this setup stage. Unlike many “found footage” films that try to build a story by haphazardly winging it, “Deadware” actually sticks to a script. The hitch is, actors Sarah Froelich and Ali Alkhafaji sound like they’ve run through a rehearsal more than once. They can come off like they’re reading from pages in their mind’s eye, yet they still occasionally cut off each other at the wrong moments only to restart a beat later. They don’t have the smoothest initial exchanges, although I’ll take having a plan over improvisation whenever it comes to a film in this format. Besides that, the actors are photogenic and take their task seriously. Honestly, there’s not much more you can ask for, or expect, from two newbies probably doing a favor for a friend.

I assume the film was shot in order because Froelich and Alkhafaji get into a groove once they’re warmed up. Conversations flow more naturally after fear and frights come into play. When Rachel gets the idea to see what Amy has been up to since the last time the three of them spoke, she and Jay are directed to a website with a point-and-click adventure game based on hungry ghost folklore. Rachel and Jay then set out on a virtual jaunt through a digital haunted house, and quickly become wrapped up in a supernatural experience that holds the key to what really happened when Amy seemingly disappeared from their lives.

Another area where “Deadware” gets into trouble is that by basically being a screenlife-style film, it’s impossible for it to be as immersive as “found footage” usually is. First-person footage simulates the sensation of a camera serving as our eyes. When Heather hustles through the forest in “The Blair Witch Project,” we feel like we are the ones running, which in turn heightens vicarious terror. Here however, we’re just watching a couple of windows on a computer monitor. It’s hard for anything to be scary when we’re limited to being passive voyeurs while Rachel and Jay play a two-dimensional game on static screens.

“Deadware” does a decent job of depicting what a browser-based game looked like at the end of the 20th century, though. Chat windows have those blocky corners. Fonts appear pulled from an old AOL dial-up disc. Although they’d never give Myst a run for its money, the game’s imagery is also in line with how cheap, yet not entirely chintzy, web games played back then. And it’s not a bad idea for a movie with barely any budget to date itself as a period piece that can get away with throwback graphics.

The music speaks to the same era, echoing moody melodies I remember from titles like “Resident Evil 2” in terms of tone. Credits attribute this audio to “Consumer Electronics,” whatever that is, and “The Rita,” which is apparently a noise project whose tracks were presumably licensed rather than recorded specifically for the film. That makes it weird to compliment how well the music enhances atmosphere since it isn’t original, though I suppose credit can go to whoever recognized how well it would fit into “Deadware’s” retro little world.

“Deadware” looks a lot like “The Collingswood Story,” but it doesn’t have the slickness or the scares to be anywhere near as effective. Due to its limitations as a truly lo-fi work, I can’t recommend “Deadware” as entertainment, although I do appreciate it as an admirable example of what a handful of people can make with next to nothing. It’s a good effort all things considered, and what I’m considering is that “Deadware” dangles on a shoestring held together by bubble gum and a paper clip. The few people who made it understood the restricted conditions they were working within. Viewers have to understand that too.

Review Score: 55