For anyone fascinated to see the difference ten story years makes, “Stake Land II” is a suitable sequel good for 90 minutes of melodramatic horror entertainment.
It’s a Tin Man built from a cold frame containing the necessary limbs to be a basic movie, but missing internal guts giving it life beyond being average entertainment.
If you want to revel in as much material about making “Pet Sematary” as is currently documented in film format, you really don’t need anything that “Unearthed and Untold” doesn’t have.
Watering down the title to “Hunting Grounds” makes strange sense because it speaks to how interchangeably tame the well-meaning movie is.
Imagine the pre-shower Marion Crane scenes of “Psycho” tinged with a touch of Tarantino pulp and you’re halfway to picturing the neo-noir story and style of “The Frontier.”
“This is how all bad horror movies start,” says one character early in the movie, approximately 20 minutes after you’ve already said it to yourself.
“The Snare” is such an odd blend of curious character study, inconsistent tempo, difficult themes, and Spartan aesthetics that no assessment can break it down for all audiences.
The film’s final edit waves a white flag of having been worn out from so much whittling, it surrenders with an exhausted, “let’s just be done with this.”
People going in blind are likely to be bewildered about how an alien invasion progresses from initial assault to Mad Max wasteland in less than 12 minutes.